Tutorials

Offsetting Cloth Simulations

3 Aug , 2014   Video

Offsetting Cloth Simulations

In this tutorial, we show you how to create a banner drop style cloth simulation, cache it and back it into a motion system so the banners can be cloned and offset using a step effector.

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Tutorials

Smooth Tangential Orientation with X-Particles and MoGraph

30 Jun , 2014   Video

Smooth Tangential Orientation with X-Particles and MoGraph

Steve Andrus here from Inflatable Panda. In this tutorial I show you a technique to smooth the rotation of tangentially orientated X-particles using Mograph and Xpresso.

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Tutorials

Clean UVW Pass with Cloners in C4d

15 Jun , 2014   Video

Clean UVW Pass with Cloners in C4d

In this quick tip, we show you how to render a clean UVW pass from cloners to use in a compositing application (like AE). This is useful mostly for post-production purposes when you know you will need to mass-produce variations on the same geometric foundation. In our specific case, we were looking to render multiple […]

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Speak like you know it.

1 Jun , 2014  

You’ve worked on a project for days, if not months. You spent countless hours sitting in meetings with the client to understand and refine what their needs are. You effectively are the expert in the problem placed before you by the client. Why not act that way? When in a pitch, understand and believe that […]

Freebies

FREEBIE: Coffee Cup and Saucer

20 May , 2014  

CoffeeCup

In honor of this week getting started after some late night projects…enjoy a free cup of coffee on me. This model is free for use in personal or commercial projects. Click the image below to download.

Tutorials

Timeline Playhead Not Snapping

20 May , 2014  

timeline3

Ever accidentally hit a key command and POOF…things aren’t working right. It’s always annoying, but particularly one when you are trying to work on your timing and spacial alignments in your Cinema timelines. Frame-snapping is what keeps the playhead moving in 1-frame steps. When disabled, the playhead actually scrubs into the between frames giving you […]

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Set a Deadline

20 May , 2014  

“The ultimate inspiration is the deadline”-Nolan Bushnell (Founder of Atari) We all want to make bigger, better work that inspires others, pushes boundaries, gets noticed. But to do those things, it requires us to work towards something. In it’s simplest form, that’s what a deadline is…the knowledge that we must complete something within a limited […]

Tutorials

Effectors and Dynamics

5 May , 2014   Video

Effectors and Dynamics

This quick trick shows work-around on how to use effectors after running a dynamic simulation. This requires baking the simulation, and collapsing the Cloner Object into geometry (or primatives).

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Tutorials

Beyond Basic Area Lights

30 Apr , 2014   Video

Beyond Basic Area Lights

In this quick tip, we show how to go beyond just using the basic Area Light. The benefits of this include using shape-based lights that can be visible in renders and reflections, and the ability to simulate simple GI without actually needing GI, and using advanced and complex shapes to light scenes.

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