Beyond Basic Area Lights

Beyond Basic Area Lights


In this quick tip by MoGraphTuts, we’ll shows you how to go beyond just using the basic Area Light. The benefits of this include using shape-based lights that can be visible in renders and reflections, and the ability to simulate simple GI without actually needing GI, and using advanced and complex shapes to light scenes.

4 comments to Beyond Basic Area Lights

  • EJ Hassenfratz  says:

    Nice tutorial, David! You definitely “shed some light” on the Area Light! HEYOOO!!! ba-dum-ching.. :P Thanks for sharing!

  • Marc  says:

    Short and sweet and very useful, thanks!

  • Amun  says:

    Great tutorial… you were right on… I’m a fairly noobish C4D motion designer, and I always use luminance and GI to achieve these kind of effect. GI takes forever, and dialing in the luminance can be frustrating. This makes it soooo much easier. Thanks!

Leave a reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>