In this quick tip, we show you how to render a clean UVW pass from cloners to use in a compositing application (like AE). This is useful mostly for post-production purposes when you know you will need to mass-produce variations on the same geometric foundation. In our specific case, we were looking to render multiple […]
Ever accidentally hit a key command and POOF…things aren’t working right. It’s always annoying, but particularly one when you are trying to work on your timing and spacial alignments in your Cinema timelines. Frame-snapping is what keeps the playhead moving in 1-frame steps. When disabled, the playhead actually scrubs into the between frames giving you […]
In this quick tip, we show how to go beyond just using the basic Area Light. The benefits of this include using shape-based lights that can be visible in renders and reflections, and the ability to simulate simple GI without actually needing GI, and using advanced and complex shapes to light scenes.